iOS 26 Liquid Glass Design Could Signal Future Bezel-Free iPhone

Apple's divisive new Liquid Glass design language in iOS 26 could be hinting at a major hardware redesign coming to future iPhones, reckons veteran app developer Craig Hockenberry of The Iconfactory.

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In a blog post published this week titled "Liquid Glass. Why?", Hockenberry argues that unlike the transition from iOS 6 to iOS 7, which addressed a genuine need for simplified interfaces, no one outside Apple was clamoring for "more fluid glass in our designs."

Recalling Apple's unveiling of Liquid Glass during WWDC, the developer reflects:

Of particular note during the introduction is how much time they spend showing off glass blocks and talking about the physical effect itself. While not addressing the most important question: "why do we need this?"

And I'm pretty sure the answer is "we don't." The answer is "Apple does."

Notably, Hockenberry suspects Liquid Glass is preparing developers for major upcoming hardware changes further down the line. While updating his apps for iOS 26, he says he noticed a clear pattern in Apple's design requirements: "You never want a control or container that touches the edge of the screen."

The requirement reminds Hockenberry of iOS 11's safe area insets, which seemed pointless at the time – until 2017's iPhone X later introduced the notch and a home indicator in lieu of a Home button. Hockenberry believes the similar requirement in Liquid Glass is Apple laying groundwork for devices with "wraparound" screens, "where the screen disappears seamlessly into the physical edge" using flexible OLED technology.

It's a plausible theory, given recent reports about Apple's plans for the iPhone's milestone anniversary in 2027. Korean publication ETNews has claimed Apple is developing "four-edge bending" displays that would wrap around all sides of the device, creating a truly bezel-free design.

Bloomberg and The Information have corroborated similar rumors, describing Apple's 20th anniversary device as a "mostly glass, curved iPhone without any cutouts." If Hockenberry is correct, iOS 26's edge-conscious design rules could well be preparing for Apple's most ambitious iPhone redesign yet. What do you think? Let us know in the comments.

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Top Rated Comments

wikiverse Avatar
25 weeks ago

That's kinda awful TBH.

Either it becomes ridiculous because it has a case or its constantly slipping out of your hand and breaking.
Nah. This is TRUE innovation. The curved, out-ward facing corners on an iPhone have always been wasted real estate, covered by cases, that was just begging for more screen space.

Aside from the fact that Samsung already tried the Galaxy Edge, and then stopped because it was pretty useless and mostly annoying, the all- glass design is just bad design.

And 'liquid glass' design is also just bad design.

I feel like a broken record at this point, but objects are designed to be seen OR seen through. Never both. It's why we use whiteboards with coloured markers and don't write on windows with white markers.
Score: 23 Votes (Like | Disagree)
surfzen21 Avatar
25 weeks ago
That's kinda awful TBH.

Either it becomes ridiculous because it has a case or its constantly slipping out of your hand and breaking.
Score: 21 Votes (Like | Disagree)
Marty80 Avatar
25 weeks ago
Oh man I am still counting down the days to the launch iPhone 17 pro max to replace my 12 pro max. After the long wait, I’am now reading this article and just noticed the word of the day on my homescreen which is not making it easy for me.



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Score: 12 Votes (Like | Disagree)
SexExpert Avatar
25 weeks ago
I've read the article ten times and fail to see a connection where the iPhone being bezel free necessitates the Liquid Ass design overhaul. Not saying it won't happen, but I don't see how they're connected.

Can't wait for apps with UI elements right on the edge of the phone that are a massive pain in the ass to use.
Score: 11 Votes (Like | Disagree)
neotint Avatar
25 weeks ago
“Edgeless” screens: Again the big question is… why? What problems does this solve? I remember using an “edgeless” Samsung Galaxy years ago and it made tapping certain things frustrating unresponsive on UI that scrolled. A user couldn't tap a clickable UI element on the edge. Like “liquid glass” gimmicks we don’t need more wonky UX. So frustrating. But more significantly the first thing most people do, especially active people, is slap a good protective case on their phone as as soon as they buy a new phone. Why? Because the “gorgeous” design of the phone is slippy, and it’s so expensive and core to daily life it needs to be more rugged. Why doesn’t Apple solve for that?

If tech journalists focused more on user experience and actual human needs in their reviews and raves we would have better products instead of companies chasing shiny gimmicks because so many tech bloggers and journos know next to nothing about HCI, IxD, and UX in general.
Score: 10 Votes (Like | Disagree)
Apple Knowledge Navigator Avatar
25 weeks ago
Why? To what benefit?
Score: 9 Votes (Like | Disagree)