Apple today released visionOS 26.3, the third update to the visionOS 26 operating system that launched in September. visionOS 26.3 comes a month after Apple released visionOS 26.2.
visionOS 26.3 can be downloaded on all Vision Pro headsets by navigating to the Settings app, selecting the General section, and choosing the Software Update option. To install an update, the Vision Pro headset needs to be removed, and there is a software progress bar available on the exterior EyeSight display.
Apple's release notes say that visionOS 26.3 includes bug fixes and security improvements, and that the software is recommended for all Vision Pro users.
Monday September 28, 2026 3:52 am PDT by Tim Hardwick
Apple is working on a "completely revamped" Vision Pro headset that could go in any of four directions and likely won't arrive before late 2028 or early 2029, according to Bloomberg's Mark Gurman.
Writing in his latest Power On newsletter, Gurman said Apple's Vision team is exploring four concepts for the device, codenamed N224, including designs that offload internal components in a similar ...
Tuesday October 13, 2026 5:26 am PDT by Joe Rossignol
Apple on Monday announced Remnants, an immersive horror film that will be released exclusively on the Vision Pro on Friday, October 16.
The film will be in the Apple Immersive Video format, meaning it will be a 3D video recorded in 8K resolution with a 180-degree field of view and Spatial Audio.
Apple shared a short video of people reacting to the film while wearing the Vision Pro....
Monday October 5, 2026 11:20 am PDT by Juli Clover
Alongside new betas of iOS 27.2, iPadOS 27.2, and macOS Golden Gate 27.2, Apple has released the third betas of watchOS 27.2, tvOS 27.2, and visionOS 27.2. The betas come two weeks after Apple released the second betas.
Registered developers can download the betas through the Settings app on each device.
With iOS 27.2 and watchOS 27.2, Apple is testing the new Health app that it showed...
This story has been live for a while now, and it has just 4 comments. Tells you everything you need to know about Vision Pro.
Compare that to the newer MacRumors story about Siri, that has 300+ comments already.
Here's the thing. Virtual reality is a poisoned product category. Even Apple can't suck out the poison. And Apple is a company that creates entire product categories from scratch, steamrolling everything that went before.
No company has ever had mass market success with VR. And over the last few decades, so many have tried. So many failed products. Meta even renamed itself to try and create a VR product category, and has pumped hundreds of millions into it. They've received zero reward and are now pivoting away from it.
Before you comment, yes, VR is popular in gaming. But it remains a niche within that category. It is not mainstream. You will not find VR equipment in every kids' bedroom, or every household.
How about industrial uses? Well, again there's niche applications. But it's not being worn by every warehouse worker, or in every design studio.
The huge question becomes: Why? What's so wrong with VR/AR?
Is it just the clunky hardware? Is it that people don't understand the value proposition? Or is it that there simply isn't a value proposition? Famously, there isn't a killer app for the Vision Pro. It's just a series of impressive technical demos (which is a criticism you can also easily make about Apple's implementation of AI—whether this is a broader issue with Apple right now is a whole different discussion).
Or is there a deeper human reason that people don't want their reality being messed around with? Is our literal lived reality a hard line when it comes to handling over personal data to Zuckerberg and co—and that letting him take control of our reality is equally vomit-inducing? Nobody trusts Zuckerberg. I mean, he's one of the least trustworthy people on the planet. We simply put up with him because we get Insta and Facebook.
I personally think the failure of VR/AR is many of these things. Fundamentally, I think we all fear losing control of reality—which is the purpose of VR or AR. We fear illnesses like this, like brain damage. And VR/AR wants us to opt into it.
The concept of sitting in a location with other people, in my own reality separated from them, is genuinely anxiety inducing to me. I need to know what's happening around me. There cannot be any risk this is removed.
And I think it's also that there isn't a killer app. There's just no reason to use VR/AR for most of us. Furthermore, I don't think there ever will be a killer app because, if there was one, it would have arrived by now. Some very clever people have been thinking about VR/AR. And... nothing. Nada. Outside of gaming.
Bug fixes and security improvements, that's all? I really hope / can't wait until the tabletop game watching feature that is available for the NBA comes to the NFL and golf.
Apple's first foldable iPhone, with a book-style design featuring a 5.4-inch outer display and a 7.6-inch inner display with a minimal crease down the middle.