New Details on Razer's 'Kazuyo' Controller Reveal Remappable Buttons, Slim Design, Companion App - MacRumors
Skip to Content

New Details on Razer's 'Kazuyo' Controller Reveal Remappable Buttons, Slim Design, Companion App

by

New details on Razer’s Kazuyo controller have been shared by MacFormat, giving insight on the accessory’s unique features, including fully remappable buttons and a slim hard-shell case design. Although not pictured, the report also suggests that the final version of the controller will come with full-sized analog sticks for enhanced control.

While photos of the accessory were originally leaked last month, the controller appears to have gone through a slight redesign since then, now featuring a more rounded design which appears to surround an iOS device with a more secure fit.

razer_kazuyo_render
Furthermore, the report also notes that Razer will ship an accompanying app with its controller that will act as a storefront for compatible games and allow users to tweak various settings, namely button assignments and sensitivity. The app will also be able to act as a unified interface for a user’s purchased games and offer promotions and listings for special deals.

razer_kazuyo_app
The Razer Kazuyo will join a growing market of iOS game controllers, which currently includes the SteelSeries Stratus, Logitech PowerShell and MOGA Ace Power, and will soon include Mad Catz’s C.T.R.L.i controller as of later this month.

At the current point in time, multiple games offer iOS 7 controller support, including titles like Rayman Fiesta Run, Bastion, and Asphalt 8: Airborne. Additional developers have also pledged to build controller support into their apps now that hardware is available to consumers, as more iOS games appear to be receiving updates that enable it.

Top Rated Comments

156 months ago
Why are so many of these products being designed without analog sticks?

I realize that's an added layer of complexity and cost, but some games would truly benefit from the addition I'm sure.

This is a really good question.

It looks like Apple's gamepad rules ("Requirements for Games That Support Game Controllers") (https://developer.apple.com/library/ios/documentation/ServicesDiscovery/Conceptual/GameControllerPG/IncorporatingControllersintoYourDesign/IncorporatingControllersintoYourDesign.html#//apple_ref/doc/uid/TP40013276-CH4-SW11) might be too restrictive. If an iOS game wants to support a thumbstick, the developer has to support all 3 cases: (a) no gamepad, (b) standard gamepad without thumbstick, and (c) extended gamepad with 2 thumbsticks. What would B mean for an FPS that wants to use 2 thumbsticks?

As a side note, I'm antsy for an Apple TV that can play iPhone games using a standalone Bluetooth game controller. Seems like a no-brainer for Apple.
Score: 2 Votes (Like | Disagree)
Ivan0310 Avatar
156 months ago
Am I missing something here?

Why are so many of these products being designed without analog sticks?

I realize that's an added layer of complexity and cost, but some games would truly benefit from the addition I'm sure.
Score: 2 Votes (Like | Disagree)
mdelvecchio Avatar
156 months ago
Why are so many of these products being designed without analog sticks?

"Although not pictured, the report also suggests that the final version of the controller will come with full-sized analog sticks for enhanced control."
Score: 1 Votes (Like | Disagree)
ArtOfWarfare Avatar
156 months ago
Why are so many of these products being designed without analog sticks?

I realize that's an added layer of complexity and cost, but some games would truly benefit from the addition I'm sure.

I think the key is that only some games would benefit from it. Personally, I mostly play 2D platformer style games so a few buttons is all I need. Prior to 3D games taking off with the N64 and PS1, remember that most consoles didn't have joysticks (the NES, SNES, and Jaguar all lacked them, as did SEGA's early consoles).
Score: 1 Votes (Like | Disagree)
silvetti Avatar
156 months ago
Why are so many of these products being designed without analog sticks?

I realize that's an added layer of complexity and cost, but some games would truly benefit from the addition I'm sure.

I see no point in a controller without analog sticks.
Until they release a decent one with analog sticks and bluetooth instead of snap in mechanisms I'm staying away from this.
Score: 1 Votes (Like | Disagree)
Sky Blue Avatar
156 months ago
looks nice but won't be worth it for 5 months, as it doesn't look like it'll fit the new phones.
Score: 1 Votes (Like | Disagree)

Popular Stories

iOS 26

iOS 26.4 Adds Two New Features to CarPlay

Tuesday March 24, 2026 1:55 pm PDT by
iOS 26.4 was released today, and it includes a couple of new features for CarPlay: an Ambient Music widget and support for voice-based chatbot apps. To update your iPhone 11 or newer to iOS 26.4, open the Settings app and tap on General → Software Update. CarPlay will automatically offer the new features so long as the iPhone connected to your vehicle is running iOS 26.4 or later....
Apple Business hero

Apple Unveils 'Apple Business' All-in-One Platform

Tuesday March 24, 2026 8:53 am PDT by
Apple today announced Apple Business, a new all-in-one platform that unifies device management, productivity tools, and customer outreach features. The service is designed to be a consolidated replacement for several of Apple's existing business-focused offerings, including Apple Business Essentials, Apple Business Manager, and Apple Business Connect. It provides organizations with a single...
AirPods Pro Firmware Feature

Apple Releases New Firmware for AirPods Pro 3, AirPods Pro 2 and AirPods 4

Tuesday March 24, 2026 12:31 pm PDT by
Apple today released new firmware for the AirPods Pro 2, AirPods Pro 3, and the AirPods 4. The firmware has a version number of 8B39, up from 8B34 on the AirPods Pro 3, 8B28 on the AirPods Pro 2, and 8B21 on the AirPods 4. There is no word on what's included in the firmware, but Apple has a support document with limited notes. Most updates are limited to bug fixes and performance...