Third-Party Devs Will Be Able to Access iPadOS Apple Pencil Latency Improvements for Art Apps

Apple in iPadOS introduced some performance improvements between the iPad Pro and the Apple Pencil, cutting latency from 20ms to 9ms with the new software.

Third-party developers who make apps that use the ‌Apple Pencil‌ will also be able to take advantage of some of these latency improvements, Apple software development chief Craig Federighi confirmed last week.

ipadproapplepencil
Federighi shared the information in a response to an email sent by Artstudio Pro developer Cladio Juliano, who tweeted what Federighi had to say last week. The info was highlighted today in a tweet by developer Steve Troughton-Smith.

In the email, Federighi explains that third-party developers have had access to predicted touches via UIKit since iOS 9, and with iOS 13, developers will receive the "latest and greatest" touch prediction advancements in minimizing PencilKit drawing latency.

Federighi explains just how Apple introduced the latency improvements, and he points out that there's a small gap of 4ms that developers won't have access to at the current time because Apple didn't have a way to safely expose the capability to developers. From Federighi's email:

Note that we achieve low latency through a combination of several techniques: Metal rendering optimizations, touch prediction, and mid-frame event processing. Third-party developers can achieve similar low-latency drawing experiences by taking advantage of Metal rendering and touch prediction best practices covered in the WWDC Sessions I've referenced below.

With these you can achieve nearly all of the improvements you've seen in PencilKit drawing with your own renderer. (There does remain a small gap: 4 ms of our improvement comes from a technique called mid-frame event processing; we are looking for ways to expose this capability to third party engines in the future, but for this year this one was only safely achievable through tight integration within our frameworks).

For developers, the WWDC sessions Federighi suggests include PencilKit, Adopting Predicted Touches, and Metal Performance Optimization.

In a nutshell, the information shared by Federighi confirms that third-party apps that take advantage of the ‌Apple Pencil‌ will be getting some of the same latency improvements that we'll be seeing when using the ‌Apple Pencil‌ within native functions like Markup.

The ‌Apple Pencil‌ latency improvements are built into iPadOS, the version of iOS 13 that is designed to run on the iPad. All of Apple's current iPads support the ‌Apple Pencil‌. ‌iPad Pro‌ models work with the ‌Apple Pencil‌ 2, while the 6th-generation ‌iPad‌, iPad mini, and iPad Air work with the original ‌Apple Pencil‌.

Related Forum: iOS 13

Popular Stories

Apple Logo Zoomed

Tim Cook Teases Plans for Apple's Upcoming 50th Anniversary

Thursday February 5, 2026 12:54 pm PST by
Apple turns 50 this year, and its CEO Tim Cook has promised to celebrate the milestone. The big day falls on April 1, 2026. "I've been unusually reflective lately about Apple because we have been working on what do we do to mark this moment," Cook told employees today, according to Bloomberg's Mark Gurman. "When you really stop and pause and think about the last 50 years, it makes your heart ...
iOS 26

iOS 26.3 and iOS 26.4 Will Add These New Features to Your iPhone

Tuesday February 3, 2026 7:47 am PST by
While the iOS 26.3 Release Candidate is now available ahead of a public release, the first iOS 26.4 beta is likely still at least a week away. Following beta testing, iOS 26.4 will likely be released to the general public in March or April. Below, we have recapped known or rumored iOS 26.3 and iOS 26.4 features so far. iOS 26.3 iPhone to Android Transfer Tool iOS 26.3 makes it easier...
imac video apple feature

Apple Makes Its Second-Biggest Acquisition Ever

Tuesday February 3, 2026 12:45 pm PST by
Apple recently acquired Israeli startup Q.ai for close to $2 billion, according to Financial Times sources. That would make this Apple's second-biggest acquisition ever, after it paid $3 billion for the popular headphone maker Beats in 2014. This is also the largest known Apple acquisition since the company purchased Intel's smartphone modem business and patents for $1 billion in 2019....
wwdc sans text feature

Apple Rumored to Announce New Product on February 19

Thursday February 5, 2026 12:22 pm PST by
Apple plans to announce the iPhone 17e on Thursday, February 19, according to Macwelt, the German equivalent of Macworld. The report, citing industry sources, is available in English on Macworld. Apple announced the iPhone 16e on Wednesday, February 19 last year, so the iPhone 17e would be unveiled exactly one year later if this rumor is accurate. It is quite uncommon for Apple to unveil...
Finder Siri Feature

Why Apple's iOS 26.4 Siri Upgrade Will Be Bigger Than Originally Promised

Friday February 6, 2026 3:06 pm PST by
In the iOS 26.4 update that's coming this spring, Apple will introduce a new version of Siri that's going to overhaul how we interact with the personal assistant and what it's able to do. The iOS 26.4 version of Siri won't work like ChatGPT or Claude, but it will rely on large language models (LLMs) and has been updated from the ground up. Upgraded Architecture The next-generation...

Top Rated Comments

thisisnotmyname Avatar
87 months ago
I would have expected that was automatically exposed from the OS. I'm a bit surprised that they had to explicitly make some of those capabilities available to third party developers.
Score: 12 Votes (Like | Disagree)
cocky jeremy Avatar
87 months ago
I mean... duh?
Score: 6 Votes (Like | Disagree)
cmaier Avatar
87 months ago
I would have expected that was automatically exposed from the OS. I'm a bit surprised that they had to explicitly make some of those capabilities available to third party developers.
It is, if you use the appropriate control. But developer’s may want to integrate it into their own canvas or controls. In which case it is harder to expose it since things you do in your own code can interfere with the ability of the pen code to get the cycles it needs from the GPU and CPU.
Score: 4 Votes (Like | Disagree)
nexusrule Avatar
87 months ago
How nice of Apple. You would think they would limit functionality improvements to their own apps.
I think you don’t know how development works. When you start creating code you can’t always abstract it in a way that’s usable by third party devs through an API. What Federighi meant is right now the code that allow for that part of delay reduction is split between different of Apple software technologies. To be made safely accessible to others devs it needs to be abstracted, made indipendent, because private frameworks can’t be exposed for security reasons. You build these frameworks after you have the working feature, it’s simply impossible to abstract a solution that doesn’t exist. And this sort of work can require a massive rewrite of some parts of the relevant underlying technologies, and it requires time.
Score: 4 Votes (Like | Disagree)
NickName99 Avatar
87 months ago
I love that he gets into such detail. That’s interesting about the 4ms improvement they got using something they apparently can’t expose as a public method without some risk.

Now I’m curious about “mid-frame event processing”, but googling it hasn’t immediately got me anything.
Score: 4 Votes (Like | Disagree)
Cayden Avatar
87 months ago
I love that he gets into such detail. That’s interesting about the 4ms improvement they got using something they apparently can’t expose as a public method without some risk.

Now I’m curious about “mid-frame event processing”, but googling it hasn’t immediately got me anything.
Now I’m not sure so take this with a grain of salt, but as an engineer I’m inclined to believe “mid-frame event processing” means they are updating some pixel information (likely just the pixels associated with the pencil) in between frame updates in which all pixel information is updated and displayed. In other words, in between hardware detections of the pencil location, software would update where it presicts the pencil to be on the next update, and it can start looking for the pencil there instead of looking arbitrarily, mean the location can (usually) be found quicker. What I’m not sure about is if these pixels are actually being updated mid-frame or if the processing is simply keeping this information stored until the next frame is ready to update. I can’t see how the pixels could be updated mid-frame unless they had an individual refresh rate, so I’m inclined to believe the second case. If it’s the second case, it would make sense why Apple doesn’t want to give developers access to this, as this could quickly lead to timing errors between the software and hardware interrupts, such that it would only work within Apple’s framework and not an arbitrary code framework.
Score: 3 Votes (Like | Disagree)