Assassin's Creed Mirage Launching on iPhone 15 Pro Models and Select iPads in June - MacRumors
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Assassin's Creed Mirage Launching on iPhone 15 Pro Models and Select iPads in June

Ubisoft today announced that Assassin's Creed Mirage will be available in the App Store starting June 6 for the iPhone 15 Pro and iPhone 15 Pro Max, as well as iPad Air and iPad Pro models equipped with the M1 chip or newer.

Assassins Creed Mirage
Assassin's Creed Mirage can now be pre-ordered on the App Store, but it shows a June 10 release date as of writing, rather than June 6 as Ubisoft's announcement states. Ubisoft says the game will be free to play for 90 minutes, and users will be able to unlock the full version across the iPhone and iPad with a single $49.99 in-app purchase.

Ubisoft says the iPhone and iPad versions of Assassin's Creed Mirage offer the same experience as the console version, but with touch-based controls.

The game's description in the App Store:

In Assassin's Creed® Mirage, you are Basim, a cunning street thief with nightmarish visions, seeking answers and justice. After an act of deadly retribution, Basim flees Baghdad and joins an ancient organization – The Hidden Ones. As he learns their mysterious rituals and powerful tenets, he will hone his unique abilities, discover his true nature, and come to understand a new Creed – one that will change his fate in ways he never could have imagined.

Assassin's Creed Mirage was first released for Xbox, PlayStation, and Windows in October.

With the A17 Pro chip, the iPhone 15 Pro and iPhone 15 Pro Max support hardware-accelerated ray tracing and mesh shading, allowing for improved graphics rendering in games. This hardware upgrade has allowed for more AAA games on the iPhone, such as multiple Resident Evil titles and Death Stranding Director's Cut.

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Top Rated Comments

JohnRckr Avatar
25 months ago
Lmao.

In 30fps and you’ll also get 3rd degree burns on your hands.

Apple gave us AAA “gaming” on phones while ignoring what people always wanted - proper gaming on MacOS.

THANK YOU TIM
Score: 13 Votes (Like | Disagree)
profwafflez Avatar
25 months ago
First steps taken to get bigger titles on iOS/padOS and first commenters here are *check notes* complaining about progress.
Score: 10 Votes (Like | Disagree)
jb310 Avatar
25 months ago

the iPhone and iPad versions of the game feature the same experience as the console version.
Couldn't they just have released it on the Mac also? I imagine it'd be more enjoyable to play there instead, and it wouldn't throttle after a while either. 😅
Score: 9 Votes (Like | Disagree)
Squirrrrel Avatar
25 months ago

Lmao.

In 30fps and you’ll also get 3rd degree burns on your hands.

Apple gave us AAA “gaming” on phones while ignoring what people always wanted - proper gaming on MacOS.

THANK YOU TIM
Yeah. What was the point of them talking about gaming on the Mac recently and creating that software that helps developers port PC games to the Mac if the focus is going to be the iPhone and iPad, which is a terrible place for AAA games?
Score: 8 Votes (Like | Disagree)
Radeon85 Avatar
25 months ago

Lmao.

In 30fps and you’ll also get 3rd degree burns on your hands.

Apple gave us AAA “gaming” on phones while ignoring what people always wanted - proper gaming on MacOS.

THANK YOU TIM
The fact that a game like this is even running and looking as good as it does on a passively cooled, small battery powered device is bloody impressive.
Score: 6 Votes (Like | Disagree)
25 months ago
Someone really needs to figure out how buying a game or app for one device means you can have it on all devices that game or app will work on.
Apple, Microsoft, Google, Playstation, nintendo, etc.

So that we pay for the license to have that software.. not the companies whose devices it will work on.

(I understand that making them for different software / hardware products means different coding, etc.. but still)

That is when I feel like we have reached that point of universal purchase/ choice.

Wishful thinking, I know..
Score: 5 Votes (Like | Disagree)